

You’ll have to balance it all to keep the ship going for another day. Salvage supplies to expand your ship, feed your crew, manage morale on board. SurviveManaging resources is critical to your ship’s survival. Choose wisely, or fall victim to the void. Make stops to scavenge for supplies, or burn the resources you have to gain speed. Help others stranded in the void, or leave them behind to save yourselves. How did this happen? What else might lurk in this debris field? Can you find a way back? Take RisksTake risks and make the right choices to survive. It’s up to you to salvage the remnants of civilization.ĭamaged and disoriented, can you and your crew scrape together enough of civilization to survive? ExploreNavigate through procedurally generated treacherous debris and stranded ships to discover the secrets of the void. An entire star system’s worth of ships have abruptly been torn away from the universe they knew.

The game is ruthless and unforgiving which will force you to learn and improve in order to succeed. You command a ship and its crew with the objective of staying alive. Mostly yeeting the 1% into the sun though.Derelict Void is a space survival adventure in which you have to manage your base and scavenge for resources. The Mad Welshman, on the one hand, wouldn’t mind going into space adventures. Perhaps give it a go if you like procgen survival type deals, but it’s not really entry level, and I wouldn’t really say it’s a must-have. Overall, with the adjustable difficulty, it’s not a bad game. It could also do with some text scaling options, as the UX is sparse enough to allow it. The art within the various events isn’t bad, so there’s that going for it. Bit workmanlike, bit grubby, but it’s not an eyesore, it’s pretty clear, no colour problems, because most of the important stuff is shapes, and the music is okay too. Like I said, it’s not bad.Īnyway, aesthetically, it’s alright. It’s not like it appears to be scoring you.īut I played on default, just to get a feel for it. The game’s also friendly in that it has a modular difficulty, so you can make the game much easier or harder. Since anything can be converted to fuel, well, you’ll sometimes end up using one of those three to get where you’re going. You travel to places, some of which are resources, some events (quest chains that might help you out, like improving your engines), some hulls, which contain resources and buildings (and can be safely jettisoned if they have sod all in them, reducing weight), and, well, you try to make your ship as self sufficient as possible while keeping your food, water, and oxygen above zero. Still, it’s easily understood, on the base level. Any which way, Derelict Void can best be described as “Bastard hard.” I would say it’s good that a survival game like this is so, but… It also means individual runs end up pretty short unless you luck out, and it’s a little depressing to see lots of buildings you need, but none are in good enough condition, you don’t have enough to repair them, you’re foundering under hull weight… You’re basically having a bad time. People can survive a certain time without it, after all.Īh, what the hell, let’s say it’s an abstraction. Kiiinda wish we had leeway on the food and water, though. No, it doesn’t account for that during transit. And you really should do that before you travel, because otherwise, you’re wasting time and fuel. Especially when what you can salvage will either be minimal… Or just broken.

Being hurled into the depths of space with very limited resources is a solid fear. An entire star systems worth of ships have abruptly been torn away from the universe they knew.
