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Mage time magic
Mage time magic













The process of awakening can be slow or fast, but there are two major ways in which the event may manifest: the Mystery Play and the Astral Journey. The setting states that it is unclear whether this is mostly accidental or as a result of a person's nature or understanding. Each mage visits a Watchtower during their Awakening, and their magical abilities are forever affected by that journey.įragments of the organizations, artifacts and writings of Atlantis survive to the present day, and mages hope to use this knowledge to further their various causes, by gaining a stronger connection to the Supernal Realm. They serve as paths towards magic, allowing Sleepers (humans unaware of magic) to awaken to it. They each created (or maybe are) one of the Watchtowers, which are both locations in the Supernatural Realm but can cut through the Abyss. Resistance against the Exarchs is possible because of the Oracles, a small number (probably five) of Atlantean mages who also climbed the ladder. They are more god-like forces than human beings now, however this means that they must influence the Fallen World through servants. The Exarchs wish to snuff out the memory of Atlantis and knowledge of magic so they will remain the supreme masters of reality. It is ruled by the Exarchs, powerful mages who had successfully climbed the ladder and established themselves as rulers of it. Mages believe that the Supernal Realm is the truth of reality and the origin of magic. There is also a region known as the Lower Depths, even further fallen from the Supernal Realm than the Fallen World is, but little is known about it. The Abyss that separates the two worlds prevents most of humanity from awakening to magic, and hampers the power of mages trapped in the Fallen World. The Supernal realm is the realm of magic, where the mages who climbed the ladder now reside. The Fallen World is the world where humanity now exists in, and mages have come to understand that it is a lie. This separated the Earth into the Fallen World and the Supernal Realm, with the chasm of the Abyss in between. Over the course of the battle, the ladder shattered. Once the ladder was finished and mages began to climb it, those at the top began fighting over how best to lead the world. The mages became filled with hubris, and created a Celestial Ladder to reach the heavens and attain greater mastery over the world. Over time, the mages who remembered the struggles for survival had passed on, and those living on the island took it for granted. The humans who moved there discovered the first secrets of magic, and through magic they created the mighty city-state now known as Atlantis, though its true name has been lost to time. Some humans answered the call and sought out the island. Over time, the dragons left and the mountain continued to call. During this period, humanity was barbaric and tribal, and more importantly, its survival was under constant threat by stronger creatures. The mountain on the island called to humanity through dreams and visions. In the mythic past, a mysterious island existed with a single towering mountain, encircled by dragons which lived upon its summit. However, the "origin story" of magic and mages is less ambiguous (or at least more widely accepted) than that of the nWoD vampires or werewolves. Mage: The Awakening won the 2006 ENnie Award for Best Writing.Īs with the other games in the "new" World of Darkness (nWoD), the history presented in the game provides for some ambiguity. While the games both focus on magic, the setting and themes of Mage: The Ascension have been completely replaced. Mage: The Awakening is loosely based on a prior White Wolf product, Mage: The Ascension, which had similar game mechanics, though the terminology differs. These characters are broadly referred to as "mages". The characters portrayed in this game are individuals able to bend or break the commonly-accepted rules of reality to perform subtle or outlandish acts of magic. Mage: The Awakening is a role-playing game developed by White Wolf and based in their World of Darkness setting.















Mage time magic